Monday 31 March 2014
Monday 24 March 2014
Target's of this Week
ok these are the targets for this week,
Ben;
Finish final concept and continue modelling turrets
Jenna;
continue modelling the block out and look at animation
James;
continue and finish story board, ready for Phil to get ideas for music
Rhys;
continue practising textures and try to match or get close to final concept colours.
Ben;
Finish final concept and continue modelling turrets
Jenna;
continue modelling the block out and look at animation
James;
continue and finish story board, ready for Phil to get ideas for music
Rhys;
continue practising textures and try to match or get close to final concept colours.
Place Holder Status
This place holder model is complete just needs the parts separating and put into Maya, will get it up to Dropbox ASAP.
Also the schedule update.
Sunday 23 March 2014
Tuesday 18 March 2014
Notes I took on 17/03 (Monday)'s playblast tutorial
I can clean it up if needed, but this should be enough to understand and do.
set up new camera
set project correctly
set up scene correctly
NTSC 30fps
time slider 30fps
give animation frames in time slider
panels > perspective > new
render settings > maya software > HD 720
view > camera settings > resolution gate. forces to display 720x480px
view > select camera
>translation/rotation > key selected, keys camera at frame 1.
move to end position and key. will animate automatically.
window > animation editors > graph editors, make sure everything is smooth (click a button)
right click time slider > playblast > options for playblasting, render in images if not showing animation.
display size from render settings, frame padding 0. save to file turn on, save to images in current project.
keep file type consistent otherwise it will overwrite. Maya legacy issues. gg
after finished, maya will open it's image viewer. fcheck is supposed to play through in real-time.
put into something like premier, individual images render into full movie.
right click keys, break animation to break animation. go out back to persp camera.
orthographic view
create EP curve (create menu)
Set to cubic line
click on area where you want the camera to follow.
edit line same way you edit geometry, press F9. right click, control vertex. shift select curve, switch to animation menu.
Animate > motion paths > attach to motion path.
front = Z
up = Y
break rotation so you can manually control where the camera is facing.
Monday 17 March 2014
Week Targets 17/03/2014
James
- Stoyrboard art.
- Reference and concept animation environment.
Ben
- Final concept of Battleship
- Continue with battleship assets i.e. turrets, etc
Rhys
- Look and experiment with Maya Playblast
- Continue with texturing.
Jenna
- Finish place holder model.
- Refine ship body for final stage.
Place Holder Model
Here is the draft of the place holder battleship, this is subject to change when we have our final design concept. The model file will then be available on the group Dropbox.
Schedule Update
Sunday 16 March 2014
Beta turret hull texture
Things to improve on:
Base texture (Too dark, needs to be lighter. Might need to have the "rust" effect stand out more.)
Panel Shape (No idea what I'm doing here, I tried to make what one side of the hull would look like but didn't do it very well. Need to add more detail as well, for example buttons for input and a power port)
Power lines (I want to make them glow, and another color can be selected.)
Flat Texture:
Base Panel:
Textured Panel:
Base texture (Too dark, needs to be lighter. Might need to have the "rust" effect stand out more.)
Panel Shape (No idea what I'm doing here, I tried to make what one side of the hull would look like but didn't do it very well. Need to add more detail as well, for example buttons for input and a power port)
Power lines (I want to make them glow, and another color can be selected.)
Flat Texture:
Base Panel:
Textured Panel:
This is just a test, I will be creating a way better version. Tell me what you think, though.
Monday 10 March 2014
DropBox
I have created a dropbox for the group, so if you have any work such as concepts, models or any reference material upload it in here. the email address is benandjennsgames@live.co.uk, ask me for the password and i shall give it.
Basic Turret Model
This is a basic turret model which will be adjusted and subject to change according to the reference image which James is currently completing.
Update on the project rendering.
we discussed that we'd all have a go at the rendering for the animation which can also be a learning process for those in the group who haven't done it before.
Weekly Task 10/03/2014
James
- Keep expanding the battleship concept with more sci-fi and steampunk features.
- create my own version of a sci/fi turret.
Rhys
- Create test/beta floor texture.
- Create test/beta turret hull texture.
Ben
- Refining ideas.
- Starting Turret model.
Jenna
- Make Maya Place holder file.
- Continue refining ideas.
Concepts
Here is a design for one of the types of turrets.
Body and Base to be done
It's design was inspired by the Steampunk style Gatling-gun and the Sci-fi turret on the right
The three barrels will rotate like that of the Gatling-gun, as it stands I have no idea how plausible this is or how it will be done.
I'm going for a Sci-fi based model with a Steampunk texture to incorporate the two.
I'm going for a Sci-fi based model with a Steampunk texture to incorporate the two.
Ship body concept
Here is a design of the battleship I have done
I took inspiration from a few of our reference images.
(No duh that's what they're there for!)
(No duh that's what they're there for!)
Such as the Avengers Air ship image that James has put up for the propellers for the lift. I designed that they fold away into an empty space just below the deck.
To aid in the transition from sea to air, I have put three Helium gas canisters on both sides, they are partly embedded into the ship to reduce some of the drag they will cause while in water.
In the center there is the control tower, a radio tower and some smoke stacks for some Steampunk accent.
The 'wing' at the back is for air steering, despite looking at how planes tail fins help turn the plane I don't think the rudder itself would be efficient.
I have done some place holders for the turrets and hidden sphere turrets, this will more than likely change for the final design. The sphere turrets were inspired by these.
To aid in the transition from sea to air, I have put three Helium gas canisters on both sides, they are partly embedded into the ship to reduce some of the drag they will cause while in water.
In the center there is the control tower, a radio tower and some smoke stacks for some Steampunk accent.
The 'wing' at the back is for air steering, despite looking at how planes tail fins help turn the plane I don't think the rudder itself would be efficient.
I have done some place holders for the turrets and hidden sphere turrets, this will more than likely change for the final design. The sphere turrets were inspired by these.
As for a basic idea of what we are aiming for the animation we want to show the battleship in the sea, the transition from sea to air and then into battle showing off the turrets.
Research into Sci-Fi/Steampunk and how we can combine the two.
I tried to find examples that fit our theme, AKA Sci-Fi elements with the look of steampunk. I didn't manage to find much that would be relevant to our project, so I looked more into walkways/flooring. I plan on creating a version of a floor which combines the elements found in the research, and I will also create an attempt at a turret hull similar to the white one found in the asset research. I did have an extremely incomplete work in progress, which wasn't getting anywhere, that I scrapped when I saw the tutorials Jenna uploaded, so I'm going to incorporate those into the work.
Plans for next week:
Create test floor texture.
Create test turret hull texture.
Sunday 9 March 2014
[James] Avengers Ship Research
We found that the avengers ship was a good reference as it has four propellers lifting the ship from the sea to the sky.
Tutorials
So here is some tutorials I have found that could be useful to our group, they are all for Maya.
If there is any anyone wants, let me know and I'll see if I can find one or if you have one that's useful put it up here.
- Maya UV and Texturing Basics
http://www.youtube.com/watch?v=OQKdfJ1vVnQ - Crates
http://www.youtube.com/watch?v=AsYj4kCSBjM - Realistic dirt metal
http://www.youtube.com/watch?v=5ZLRpE6WKK4 - Water tower texture - includes; normal map, specular etc.
http://www.youtube.com/watch?v=EwLD1DwTSqU - Seamless textures in Photoshop
http://www.youtube.com/watch?v=O7XCEFSjRF8 - Normal Maps in Photoshop
http://www.youtube.com/watch?v=KG3pTxgZdsI
Plug in link; https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop - Stained old paper texture
http://www.youtube.com/watch?v=HdcchbCbkiw - Sci-fi wall panel
http://www.youtube.com/watch?v=4lJ33FqZGbQ - Rusted metal
http://www.youtube.com/watch?v=fM7lLPEPJTY
Splatter Brushes; http://designm.ag/resources/500-splatter-brushes-for-photoshop/Grunge Brushes; http://www.youthedesigner.com/2008/07/28/200-free-grunge-photoshop-brushes/
Monday 3 March 2014
Weekly Tasks.
Week 5 Phase 2 Continuing refining ideas.
Tasks for this week:
Rhys: recreate some of the example research and separate research for steam punk and sci fi.
James: expand on the concepts for the assets, turrets recreate battleship with more sci fi and steam punk.
Jenna: Rough drafts of battleships from the research we have collected as a group.
Ben: Part concepting, part modelling.
Phil: reviewing the audio research.
Tasks for this week:
Rhys: recreate some of the example research and separate research for steam punk and sci fi.
James: expand on the concepts for the assets, turrets recreate battleship with more sci fi and steam punk.
Jenna: Rough drafts of battleships from the research we have collected as a group.
Ben: Part concepting, part modelling.
Phil: reviewing the audio research.
Overview of project so far.
Features: Battleship, Turrets, Life pods, Control tower, How it's going to fly. Gas canisters, Turbines, Propellers.
Appearance: Sci Fi/Modern Body structure & Steam punk theme.
How we're going to animate the ship, Parts that will function, Radio Tower, Turrets, Turbines.
Sound effects: Water, Wind, Waves, Turbines, Gun fire varied.
Sunday 2 March 2014
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