Monday, 31 March 2014
Monday, 24 March 2014
Target's of this Week
ok these are the targets for this week,
Ben;
Finish final concept and continue modelling turrets
Jenna;
continue modelling the block out and look at animation
James;
continue and finish story board, ready for Phil to get ideas for music
Rhys;
continue practising textures and try to match or get close to final concept colours.
Ben;
Finish final concept and continue modelling turrets
Jenna;
continue modelling the block out and look at animation
James;
continue and finish story board, ready for Phil to get ideas for music
Rhys;
continue practising textures and try to match or get close to final concept colours.
Place Holder Status
This place holder model is complete just needs the parts separating and put into Maya, will get it up to Dropbox ASAP.
Also the schedule update.
Sunday, 23 March 2014
Tuesday, 18 March 2014
Notes I took on 17/03 (Monday)'s playblast tutorial
I can clean it up if needed, but this should be enough to understand and do.
set up new camera
set project correctly
set up scene correctly
NTSC 30fps
time slider 30fps
give animation frames in time slider
panels > perspective > new
render settings > maya software > HD 720
view > camera settings > resolution gate. forces to display 720x480px
view > select camera
>translation/rotation > key selected, keys camera at frame 1.
move to end position and key. will animate automatically.
window > animation editors > graph editors, make sure everything is smooth (click a button)
right click time slider > playblast > options for playblasting, render in images if not showing animation.
display size from render settings, frame padding 0. save to file turn on, save to images in current project.
keep file type consistent otherwise it will overwrite. Maya legacy issues. gg
after finished, maya will open it's image viewer. fcheck is supposed to play through in real-time.
put into something like premier, individual images render into full movie.
right click keys, break animation to break animation. go out back to persp camera.
orthographic view
create EP curve (create menu)
Set to cubic line
click on area where you want the camera to follow.
edit line same way you edit geometry, press F9. right click, control vertex. shift select curve, switch to animation menu.
Animate > motion paths > attach to motion path.
front = Z
up = Y
break rotation so you can manually control where the camera is facing.
Monday, 17 March 2014
Week Targets 17/03/2014
James
- Stoyrboard art.
- Reference and concept animation environment.
Ben
- Final concept of Battleship
- Continue with battleship assets i.e. turrets, etc
Rhys
- Look and experiment with Maya Playblast
- Continue with texturing.
Jenna
- Finish place holder model.
- Refine ship body for final stage.
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